![]() While her down tilt is her weakest tilt attack, its speed enables it to work as a poking option and combo tool, while it also hits low enough to hit certain characters hanging on edges. Her forward tilt has very good coverage in front of her and has strong KO potential, while her up tilt hits all around her and KOs very early at 130% from ground level, while also having surprisingly low end lag for its power. Despite dealing less damage than other heavyweight non-infinite jabs, her jab combo is very strong overall, being able to KO starting at 195% from the center of Final Destination. Her neutral attack comes out on frame 3, making it her fastest attack overall as well as a decent close-range pressure option. The majority of Pyra's offensive utility comes from her grounded moveset. However, Pyra's range also means that with her forward smash, which is one of the longest-reaching in the game, she can bypass counterattacks more effectively than most other characters at maximum distance. This also means that with proper spacing, her aerial moves are hard to punish on shield at maximum distance, allowing her to easily break shields with simple air-to-ground combos. As a swordswoman who fights with her respective Aegis Sword, almost all of Pyra's standard attacks (barring the first hit of neutral attack) are disjointed, aiding her in directly challenging incoming attacks. While Pyra's power is perhaps her most dominant strength, her range is also very formidable. However, compared to other fighters in and around her weight class, her overall character type is similar to that of traditional heavyweights thanks to her plethora of hard-hitting attacks. Despite her weight class, Pyra is burdened with very slow mobility: aside from her above-average air speed, she has the 6th slowest dashing speed, below-average walking speed, and slightly below-average air acceleration. Like Mythra, Pyra is a middleweight, albeit on the heavier side of the weight class (weighing the same as Mario, Dr. Pyra is the stronger component of the Aegis, possessing vastly superior KO potential, damage output and overall range. 4.2 Most historically significant players.She does have poor mobility and low combo potential, but she can swap to Mythra to cover those weaknesses. She also possesses a strong meteor smash in the form of her down aerial to gimp opponents, which has a very large disjointed hitbox, and can combo into kill moves such as up aerial and up smash when opponents are on the ground. Pyra offers higher KO power and longer range of the two, making her more suited for taking opponents' stocks. ![]() Pyra and Mythra are ranked 2nd out of 82 on the current tier list, placing the Aegis in the S+ tier. Skye Bennett and Shino Shimoji, who voiced Pyra (and Mythra) in the English and Japanese versions of Xenoblade Chronicles 2 respectively, reprise their roles in the international and Japanese versions of Ultimate with new voice clips, the former of whom initially confirmed her reprisal via Twitter. Pyra is classified as Fighter #79.Īlthough Pyra is the selectable character by default across all palettes, the player can choose to start as Mythra by clicking on her in their fighter portrait at the character selection screen, or by pressing while hovering over or having selected Pyra, in the same manner as one chooses which Pokémon to start with when choosing Pokémon Trainer. While Pyra's moveset is similar to Mythra's (aside from three of her special moves and Final Smash), neither is classified as an Echo Fighter. She can transform into Mythra using her down special move, Swap to Mythra. She was confirmed as a playable fighter alongside Mythra during the February 17th, 2021 Nintendo Direct, and both of them were released as part of Challenger Pack 9 on March 4th, 2021 in Fighters Pass Vol. Pyra ( ホムラ, Homura) is a playable character in Super Smash Bros.
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